Changelog
Version history for both BlueprintForge (UE5) and Manny (Unity). Both products share the same version numbering and feature parity.
v1.0.0 2025 Initial Release
The first public release of Blueprint Factory, bringing AI-powered automation to both Unreal Engine 5 and Unity with 76+ tools, 9 AI providers, and a Creative Suite for 3D, image, and audio generation.
Core Platform
- MCP (Model Context Protocol) server with HTTP endpoint for external client connections
- Node.js MCP bridge for Claude Code, Claude Desktop, and other MCP clients
- Tool registry with 76+ tools across 4 categories
- Transaction system with full undo support for all tool operations
- Key-value cache for inter-tool data sharing and session persistence
- Asset search with glob patterns and type filtering
ScriptTools / BlueprintTools (26 tools)
- Code generation: Create, modify, and delete C# scripts (Unity) and Blueprint classes (UE5) from natural language
- Roslyn integration (Unity): Syntax-safe code modifications with compile-time validation
- Variable and method management: Add, edit, and remove fields, properties, and methods with attribute support
- Scene management: Spawn, move, and delete GameObjects/Actors with full transform control
- Component system: Add and remove components with initial property configuration
- Prefab management: Create and modify prefabs/Blueprints from scene objects
- Materials: Create materials with render-pipeline-aware shader selection (Built-in, URP, HDRP)
- Input configuration: Set up input actions and bindings (Unity Input System, UE5 Enhanced Input)
- Batch operations: Execute multiple tools in a single atomic transaction
- Scene I/O: Open and save scenes/levels programmatically
AnimTools (6 tools)
- Animator query: Inspect full controller structure including layers, state machines, and parameters
- State machine management: Create and configure state machines with default states
- State management: Add, modify, and remove animation states with speed, mirror, and IK settings
- Transition editing: Create transitions with conditions, duration, exit time, and interruption settings
- Clip and blend tree assignment: Assign clips to states and configure 1D, 2D, and Direct blend trees
- Validation: Detect missing clips, unreachable states, and parameter mismatches with optional auto-fix
AI Router (18+ tools)
- LLM providers: Claude (Anthropic), Gemini (Google), and OpenRouter with automatic model routing
- Image generation: DALL-E and Stable Diffusion with size, style, and quality controls
- Texture generation: Seamless tileable textures with normal, roughness, and metallic map support
- 3D mesh generation: Meshy and Hyper3D with async task management, status polling, and GLB/FBX import
- Audio generation: ElevenLabs for voice/dialogue and Suno for music and sound effects
- Blender MCP: Connect to Blender, execute Python commands, and import/export models between engines
- Provider management: Configuration, status monitoring, cost estimation, model listing, and usage history
Dashboard UI
- BlueprintForge (UE5): Slate UI with 12-tab sidebar, chat-primary layout, and per-session history
- Manny (Unity): UI Toolkit dashboard with 10-panel sidebar, Art Deco theme, and Grim Fandango-inspired aesthetic
- Chat interface with streaming responses and code block rendering
- Plan and Agent mode switching with per-plan sessions
- Tool browser with search and category filtering
- Project plan viewer with phase/task tracking and progress indicators
- AI provider configuration panel with validation and status monitoring
- Memory panel for context management
Platform Support
- Unity: 2022.3 LTS, 2023.2, Unity 6 — Built-in, URP, and HDRP render pipelines
- Unreal Engine: 5.3, 5.4, 5.5
- Operating systems: Windows 10/11, macOS 12+